Advertisement

DrDamage

  Download the Curse Client

Last Update: May 4, 2008 (3 months ago)
Category: Other, Combat, Healer, Caster, and Damage Dealer
Tags: damage, drdamage, and theorycraft
Project Manager: Gagorian
Current Version: DrDamage 1.4.0
(for World of Warcraft 2.4.0)
Downloads Today: 425
Downloads Total: 253,206
Favorites: 1,445
Comments: 347
  • About DrDamage
  •  

Latest version always available at (developer version):

http://files.wowace.com/DrDamage/

DrDamage displays the calculated, average damage or healing of abilities with talents, gear and buffs included on your actionbar buttons. The addon will also add various information to the default tooltips in your spellbook and on the actionbar.


Slash Commands:

/drdmg or /drdamage


Functionality:

  • Supports all classes
  • Actionbar addons supported: Default, Bartender3, Bongos 2&3, CT_BarMod, DAB, Nurfed AB, CogsBar, InfiniBar, FlexBar2, TrinityBar 1&2, idActionBar and IPopBar.
  • Places a text with metric of your choosing on the actionbar buttons
  • Different damage and healing statistics from tooltips on the actionbar and in the spellbook. This includes for example crit %, spell damage and damage coefficients, averages (w/ or w/o crits/DoTs), DPS, DPSC (damage per seconds cast), damage until OOM and more!
  • Includes your buffs and the target debuffs in calculations


More information about functionality:

  • Uses mostly default WoW API to retrieve your stats, keeping tooltip scanning to a minimum
  • Uses the same Adaptable damage/healing calculation engine used for all the calculations
  • Easy table design to add/modify talent effects, spells and buffs/debuffs
  • Allows manual modification of the essential base stats used to calculate (you can test how much that +n spelldamage or healing would increase your spells different calculated values)


FAQ:

  • Are you planning to make a user interface for configuration?
    • DrDamage has a FuBar plugin capability for easy configuration. DeuceCommander works as well.
  • Downloads (1)
  •  
Advertisement

You need to login or register to post comments.

Benefits of Registration

  • Interact with hundreds of thousands of other gamers on an open social network.
  • Post your stories, news, images, videos, and other content to share.
  • Create a network with your fellow gamers or join an existing one.
  • Gain reputation for everything you do.
 
  • Aug. 15, 2008, 09:33PM (1 week, 5 days ago)

    This doesn't seem to work with Druids in cat form - it adds weapon dps or soemthing - when I unequip my weap it shows all my abilities to do 0 dmg...and when i equip it, the mod shows my damage to be alot higher than it really is.

  • Aug. 16, 2008, 06:18AM (1 week, 4 days ago)

    Ya it does seem to want to add spell dmg or something to all my auto attacks for my druid... dunno about other classes but i know my weapon doesnt hit for an avg of 304! (it hits for 174ish)

  • Aug. 17, 2008, 01:32PM (1 week, 3 days ago)

    The issue setting feral abilities to 0 damage without a weapon equipped is a bug that has been fixed in the wowace release.

    The damage differences as explained several times is due to mob armor that the addon cannot take into account. The values you see are damage against unarmored targets. If you want to manually set some sort of mitigation you can do that through the options.

  • Aug. 14, 2008, 07:13PM (1 week, 6 days ago)

    So you know, under Caster >> Tooltip >> Compare +dmg
    if you turn this option off (which I really want to do) it totally screws up the mod. the tooltip is scrambled afterwards unti lthe option is enabled again.

  • Aug. 17, 2008, 01:29PM (1 week, 3 days ago)

    This is a known bug and it's fixed in the wowace release.

  • Aug. 4, 2008, 02:16PM (3 weeks, 2 days ago)

    Updated version found on WoWAce...

    http://files.wowace.com/DrDamage/DrDamage-r78845.1.zip

  • July 22, 2008, 01:08PM (1 month ago)

    What's happening is the talent Darkness was being auto-set each time, but the result is the calculation is double what it should be. Manulally resetting to 0 reflects a more acturate damage count. No manually selected auras are applied. Really not sure of a better way to explain; I did not test this on a warlock, so the "problem" seemed to be just a priest one.
    It'd be better if the talents were automatically set to 0, and saved that way, because 0 seems to calculate more accurately.
    It's possible there is some problem with my own settings and not the add-on itself, however I have attempted to correct it several times.

  • July 20, 2008, 02:09PM (1 month, 1 week ago)

    It says that FlexBar2 is supported, but I just switched from Trinity Bars to FlexBar2 and I no longer have damage numbers on my buttons. The tooltips still work but I got awfully attached to seeing my average damage on each button. Is that feature unsupported in FlexBar2? Also, I no longer have a tooltip at all for my steadyshot macro (which includes #showtooltip Steady Shot), when I did with Trinity.

    Did I break it somehow?

    I have the latest versions of both addons.

  • July 21, 2008, 01:23PM (1 month, 1 week ago)

    Do you have both latest wowace releases? If you'd confirm that before I start looking into it.

  • July 21, 2008, 05:31PM (1 month, 1 week ago)

    They were the latest wowace releases as of my post. I just checked and both addons have had slight version changes, so I redownloaded and checked again to be sure. Using FlexBar2-r5824.18 and DrDamage-r78845. Still no action bar text and no tooltips for macros. I also went through and doublechecked all the options, yes "Actionbar Text On" is checked, etc. :)

    Thanks for looking into it.

  • July 24, 2008, 01:19PM (1 month ago)

    Add $(drd) tag to the textsubs in FB2 options for the actionbartext.

  • July 20, 2008, 04:53AM (1 month, 1 week ago)

    I have a question, I somewhat understand the Coeff line but not fully, could you tell me what the 3 numbers are? The 2nd number im sure is the % the spell uses from you +dmg etc.

  • July 21, 2008, 01:22PM (1 month, 1 week ago)

    First is final coefficient like talents (for example warlock shadow mastery for shadow spells), curses (like CoS) and whatever.

    2nd is spelldamage/healing/AP coefficient or whatever.

    3rd is +dmg/+heal/+AP/+RAP whatever applies.

  • July 9, 2008, 03:20PM (1 month, 2 weeks ago)

    There is a problem with the profiles.
    Whenever I make a change to either the Realm>Character profile, or the Default, those settings are reset when I log back on to the character after quitting.
    What's happening with that, is the Darkness talent (and others) are being double calculated, because Drdamage is detecting my talents, then setting itself to whatever I have. When I set the talents to 0, all the values appear to more accuratly reflect the actual damage I do.
    I dont see this problem with Shadow Focus or Improved Pain, and it actually does not accurately calculate the damage if I were to set those to 0 as well.

  • July 21, 2008, 01:38PM (1 month, 1 week ago)

    I'm not exactly following what actually is happening. Can you give me instructions how to reproduce it? Make sure you RESET settings before doing this.

    As manually selected talents are not stored between sessions.. and talents are always detected on changes and logging in, I don't see how this 'double calculation' is happening.

    Are you sure you just don't have any manually selected auras like Curse of Shadow applying in your other profile?

  • July 3, 2008, 12:25AM (1 month, 3 weeks ago)

    Where do i post error messages?

  • July 2, 2008, 09:37PM (1 month, 3 weeks ago)

    half and half here.

    just to let you know, works fine with both Bartender3 and cleanbarsadvanced.

    however, on my hunter / warrior all work fine on main bar ( blizz bar 1, the intelligent swap bar ) but since i have my standard melee ( non-stance dependant for warrior and all melee for hunter ) on the top left action bar ( though moved due to cleanbars ) i get no value on autoattack though raptor / mongoose / heroic etc. all show fine and update with skillups / levelups .
    on my casters all work fine with spells showing both positive and negative ( damage / heal ) colours but autoattack again ( not wand ) shows no value even when the rest are updated or i change talent / level / stats due to outfit.

    any idea why this happens, or is it just something that happens when autoattack isn't on bar 1>

  • July 21, 2008, 01:42PM (1 month, 1 week ago)

    Well, I can't figure out any specific reason from your explanation. Try updating to latest wowace release.

  • June 24, 2008, 10:36AM (2 months ago)

    just a question: in the dps row there's a number + another number; e.g. 1032.8+32
    what does it mean?
    thank you

  • June 25, 2008, 08:06PM (2 months ago)

    For example.. The Lightning Capacitor trinket (a guesstimation of the bonus)

 
  • Similar Addons
  •  
  1. 3,121 Auctioneer Auction & Economy, Mail, ...
  2. 2,366 Natur EnemyCastBar PvP, Buffs & Debuffs, Raids & ...
  3. 2,145 DamageMeters Combat
  4. 1,966 Recount ... Combat
  5. 1,385 BigWigs Bossmods Raids & Encounters, Other, ...
Advertisement